// Service 05 · iOS & Android
An app people actually open twice.
Most apps get downloaded once and deleted within a week. The ones that survive do one job properly and make it faster than the website, the phone call or the paperwork it replaced.
So we start with what the app is for rather than what it could contain. Information, ordering, booking, membership, a portal for your customers, or something nobody has built yet — if you can describe it, we can scope it and price it.
Everything is built for both Android and iOS from the same effort, using the same agent-assisted workflow we use on the web. Same speed, same oversight, and you own the code at the end of it.
iOS + Android
Both, Not One Then The Other
100%
Code Yours To Keep
4.9★
Across 70 Google Reviews
// What this covers
We work with all types of businesses and all types of budgets. Every project gets a written scope and a fixed number before anyone starts building.
// Why most apps fail
The graveyard is full of good ideas.
Very little of it is technical. These are the four ways app projects die.
01
It launched on one platform
Half your customers could not install it. Adding the second platform later costs more than building both from the start.
02
It shipped with everything
Twenty features, none of them excellent, because nobody was willing to decide which one the app was really for.
03
Nobody planned for the stores
Apple and Google both have rules, and finding out about them at submission adds weeks nobody budgeted for.
04
Launch was treated as the finish
Phones update twice a year. An app with nobody maintaining it quietly stops working, usually without telling anyone.
// What you get
What is in every build.
Whatever the app does, this part does not change.
Both platforms
Android and iOS built together, so nobody is told to use the website instead because of the phone in their pocket.
Designed for thumbs
Laid out for one hand on a moving bus, not for a mouse on a desk. Apps get used in worse conditions than websites do.
A backend that holds up
Accounts, data and the connections to whatever you already run, built so the app has something solid behind the screen.
Selling, if it needs to
Carts, payments, subscriptions and order history for apps where the point is the transaction.
Push notifications
The one thing a website cannot do — reaching your customer directly, used carefully enough that they do not turn it off.
Tested on real devices
Not just the simulator. Older phones, smaller screens and worse connections are where problems actually surface.
Store submission handled
Listings, screenshots, descriptions and the review process managed for you, on both the App Store and Google Play.
Yours at the end
The code, the store listings and the accounts are in your name. You are never renting your own product back from us.
// What kind of app
Three shapes most projects take.
Most of what we are asked to build falls into one of these. If yours does not, that is fine — it usually means it is the interesting kind.
Something your customers keep coming back to.
- Catalogues, schedules, listings and directories
- Members-only content behind a login
- Booking, enquiries and appointment management
- Account portals showing status, history or documents
- Push notifications for the things worth interrupting someone about
Something that takes money, or something nobody has built.
- Storefronts, carts and in-app payments
- Subscriptions, memberships and renewals
- Tools that replace a spreadsheet or a paper process
- Integrations with the systems your business already runs on
- The idea you have been describing to people for two years
// How it runs
Scoped before it is built.
Apps are where scope creep does the most damage, so we settle it first.
01
What is it actually for?
The one job the app has to do brilliantly. Everything else is a candidate for version two, and saying that out loud early saves a great deal of money.
02
Scope and fixed quote
Screens, features and what is explicitly out. You get a written scope and a number before anybody opens an editor.
03
Design and flow
Every screen and the path between them, agreed while it is still a drawing rather than a build.
04
Build and test
Agents write the bulk of the code with our developers directing and reviewing. You get builds on your own phone as it comes together.
05
Submission and launch
We handle both stores, the listings and the review process, and hand you every account when it goes live.
App timelines vary far more than websites do, so we quote each project on its own scope rather than pretending there is a standard number.
// In their words
From idea to installed.
Unedited, from Google.
★★★★★
“Donovan and Depeche Code took my idea for a Website and App and made it come true. He was very responsive to any of my changes during the development process and provided valuable input that was above and beyond my expectations.”
Florida Celebrity Homes · Google Review
★★★★★
“Most of all he was able to take my partner and I's vision and quite skillfully put it into a design that blew us away! Highly recommend.”
Brandon Williamson · Google Review
★★★★★
“Donovan listened to my unique business needs and built a stunning product that was both functional and effective. He is a pleasure to work with. I can rest knowing he has my back.”
Valerie Greene · Google Review
// Where it ships
Built once. Live in both stores.
Cross-platform means one build effort covering the phones your customers actually carry.
Apps need looking after the way websites do. Operating systems change twice a year, and a maintenance plan is what stops that becoming your problem.
// Before you ask
Questions we get every week.
What does an app cost?
It depends entirely on what it does, which is why every project gets a written quote rather than a price list. We work with all sizes of business and all sizes of budget, and we would rather scope something smaller that ships than something ambitious that stalls.
Do I really need both platforms?
Almost always, yes. Splitting your audience in half to save a little at the start tends to cost more later, and building for both together is far cheaper than adding the second one afterwards.
Do I own the app?
Yes. The code, the store listings and the developer accounts are all yours. Nothing about your app should depend on us still being in the picture in three years.
What if Apple rejects it?
Rejections happen, usually over something procedural rather than fundamental. We handle the submission, the response and the resubmission — it is part of the job, not an extra.
Could a website do this instead?
Sometimes, and we will say so. If your idea works fine in a browser, an app is an expensive way to arrive at the same place. Apps earn their keep when you need the home screen, offline use or push notifications.
What happens after launch?
Phones update, stores change their rules, and apps need maintaining. We offer that as an ongoing plan, and it is optional — but an unmaintained app has a shelf life whether anyone is watching or not.
Let's bring your idea to life.
Describe what you want the app to do. You will get a written scope and a fixed number — and an honest answer if a website would serve you better.
Or call (407) 734-0242 · Orlando, FL · Nationwide clients
