It launched on one platform
Half your customers could not install it. Adding the second platform later costs more than building both from the start.
// Service 05 ¡ iOS & Android
Most apps get downloaded once and deleted within a week. The ones that survive do one job properly and make it faster than the website, the phone call or the paperwork it replaced.
So we start with what the app is for rather than what it could contain. Information, ordering, booking, membership, a portal for your customers, or something nobody has built yet â if you can describe it, we can scope it and price it.
Everything is built for both Android and iOS from the same effort, using the same agent-assisted workflow we use on the web. Same speed, same oversight, and you own the code at the end of it.
// Why most apps fail
Very little of it is technical. These are the four ways app projects die.
Half your customers could not install it. Adding the second platform later costs more than building both from the start.
Twenty features, none of them excellent, because nobody was willing to decide which one the app was really for.
Apple and Google both have rules, and finding out about them at submission adds weeks nobody budgeted for.
Phones update twice a year. An app with nobody maintaining it quietly stops working, usually without telling anyone.
// What you get
Whatever the app does, this part does not change.
Android and iOS built together, so nobody is told to use the website instead because of the phone in their pocket.
Laid out for one hand on a moving bus, not for a mouse on a desk. Apps get used in worse conditions than websites do.
Accounts, data and the connections to whatever you already run, built so the app has something solid behind the screen.
Carts, payments, subscriptions and order history for apps where the point is the transaction.
The one thing a website cannot do â reaching your customer directly, used carefully enough that they do not turn it off.
Not just the simulator. Older phones, smaller screens and worse connections are where problems actually surface.
Listings, screenshots, descriptions and the review process managed for you, on both the App Store and Google Play.
The code, the store listings and the accounts are in your name. You are never renting your own product back from us.
// What kind of app
Most of what we are asked to build falls into one of these. If yours does not, that is fine â it usually means it is the interesting kind.
// How it runs
Apps are where scope creep does the most damage, so we settle it first.
The one job the app has to do brilliantly. Everything else is a candidate for version two, and saying that out loud early saves a great deal of money.
Screens, features and what is explicitly out. You get a written scope and a number before anybody opens an editor.
Every screen and the path between them, agreed while it is still a drawing rather than a build.
Agents write the bulk of the code with our developers directing and reviewing. You get builds on your own phone as it comes together.
We handle both stores, the listings and the review process, and hand you every account when it goes live.
App timelines vary far more than websites do, so we quote each project on its own scope rather than pretending there is a standard number.
// In their words
Unedited, from Google.
âDonovan and Depeche Code took my idea for a Website and App and made it come true. He was very responsive to any of my changes during the development process and provided valuable input that was above and beyond my expectations.â
Florida Celebrity Homes ¡ Google Review
âMost of all he was able to take my partner and I's vision and quite skillfully put it into a design that blew us away! Highly recommend.â
Brandon Williamson ¡ Google Review
âDonovan listened to my unique business needs and built a stunning product that was both functional and effective. He is a pleasure to work with. I can rest knowing he has my back.â
Valerie Greene ¡ Google Review
// Where it ships
Cross-platform means one build effort covering the phones your customers actually carry.
Apps need looking after the way websites do. Operating systems change twice a year, and a maintenance plan is what stops that becoming your problem.
// Before you ask
It depends entirely on what it does, which is why every project gets a written quote rather than a price list. We work with all sizes of business and all sizes of budget, and we would rather scope something smaller that ships than something ambitious that stalls.
Almost always, yes. Splitting your audience in half to save a little at the start tends to cost more later, and building for both together is far cheaper than adding the second one afterwards.
Yes. The code, the store listings and the developer accounts are all yours. Nothing about your app should depend on us still being in the picture in three years.
Rejections happen, usually over something procedural rather than fundamental. We handle the submission, the response and the resubmission â it is part of the job, not an extra.
Sometimes, and we will say so. If your idea works fine in a browser, an app is an expensive way to arrive at the same place. Apps earn their keep when you need the home screen, offline use or push notifications.
Phones update, stores change their rules, and apps need maintaining. We offer that as an ongoing plan, and it is optional â but an unmaintained app has a shelf life whether anyone is watching or not.
Describe what you want the app to do. You will get a written scope and a fixed number â and an honest answer if a website would serve you better.
Or call (407) 734-0242 ¡ Orlando, FL ¡ Nationwide clients
// Let's talk
Tell us what you need and we'll come back with a written quote and a fixed number â not a sales call designed to talk you into something bigger.
Or call (407) 734-0242 ¡ Orlando, FL ¡ Nationwide clients
// Your account
Your subscriptions, invoices and order history in one place.
Trouble getting in? Call (407) 734-0242 or email team@depechecode.io.
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